If one bullet is fired at 30^@ and another at 60^@ with respect to the horizontal, given the appropriate amount of time for them both to travel as far as they can and hit the ground, what are their respective ranges?

3 Answers
Aug 6, 2015

I tried using "real" values:

Explanation:

Have a look:
enter image source here
So
h_2=3h_1
D_1=D_2

Aug 6, 2015

These are parabolic motions, and we want y_(f1) and y_(f2) when they are maximized, i.e. t = t_"1/2". Let y_(i1) = y_(i2) = 0:

y_(f1) = -1/2g t_1^2 + v_(y1)t_1 = -1/2g t_1^2 + vsin(30^o)t_1
y_(f2) = -1/2g t_2^2 + v_(y2)t_2 = -1/2g t_2^2 + vsin(60^o)t_2

When the final height is 0, just divide the time by two to get the time of max height. So for now:

0 = -1/2g t_1^2 + vsin(30^o)t_1
0 = -1/2g t_2^2 + vsin(60^o)t_2

With generic, positive g and v values, using the quadratic formula at 30^o:

t_1 = (-v pm sqrt(v^2 - 4(-0.5)(0)))/(2(-0.5))

= (-v pm v)/(2(-0.5))

0sec is trivial. The 30^o full-distance time is:

= (-v - v)/(-1)

= color(green)(v " s") => color(darkgreen)(t_"1/2" = v/2 "s").

At this time, y_"max" is:

color(darkred)(y_(f1)) = -g/2(v/2)^2 + (v/2)(v/2) color(darkred)(= (-g/2 + 1) (v/2)^2)

Compare to 60^o:

t_2 = (-(vsqrt3)/2 pm sqrt((vsqrt3/2)^2 - 4(-0.5)(0)))/(2(-0.5))

= (-vsqrt3/2 pm vsqrt3/2)/(2(-0.5))

0sec is trivial. The 60^o full-distance time is:

= (-(vsqrt3)/2 - (vsqrt3)/2)/(-1)

= color(green)(vsqrt3 "s") => color(darkgreen)(t_"1/2" = vsqrt3/2 "s").

At this time, y_"max" is:

color(darkred)(y_(f2)) = -g/2 (vsqrt3/2)^2 + (vsqrt3/2)(vsqrt3/2) color(darkred)(= (-g/2 + 1) (vsqrt3/2)^2)

color(darkred)(overbrace((cancel(v)sqrt3/cancel(2))^2)^(y_("max",2)) / underbrace((cancel(v/2))^2)_(y_("max",1)) = 3)

Thus, color(blue)(y_("max",2) = 3y_("max",1))

For the horizontal distance, let x_i = 0:

x_f = cancel(-1/2 a_x t^2)^(0) + v_xt

(there is no acceleration due to the gun after the bullet leaves the gun)

x_(f1) = v_(x1)t_1 = vcos(30^o)t_1
x_(f2) = v_(x2)t_2 = vcos(60^o)t_2

Using the results from earlier (the full time):

x_(f1) = (v)(sqrt3/2)(v) = sqrt3/2 v^2 "m"
x_(f2) = (v)(1/2)(vsqrt3) = sqrt3/2 v^2 "m"

Thus, color(blue)(x_(f1) = x_(f2))

Aug 12, 2015

www.mpoweruk.com

I'll use this equation of motion:

v^2=u^2+2as

At the zenith v^2=0 so this becomes:

0=u^2-2gh

For the projectile launched at 60^0:

0=(vcos30)^2-2gh_60

2gh_60=v^2(cos30)^2" "color(red)((1))

For the projectile launched at 30^0:

0=(vcos60)^2-2gh_30

2gh_30=v^2(cos60)^2" "color(red)((2))

Divide color(red)((1)) by color(red)((2))rArr

h_60/h_30=((cos30)^2)/((cos60)^2)=2.95

To get the range we can use:

S_60=vcos60xxt_60" "color(red)((3))

S_30=vcos30xxt_30" "color(red)((4))

The times of flight are different but we can get their relationship:

h_60=1/2"g"t_60^2" "color(red)((5))

h_30=1/2"g"t_30^2" "color(red)((6))

Divide color(red)((5)) by color(red)((6))rArr

h_60/h_30=(t_60/t_30)^2=3

So t_60=t_30sqrt(3)

Now substitute this into color(red)((3)) and divide by color(red)((4))rArr

(S_60)/(S_30)=(vcos60t_30sqrt(3))/(vcos30t_30)

S_60/S_30=(cos60sqrt(3))/(cos30)=(0.5xx1.732)/(0.86)

S_60/S_30=1

If you check the graphic you will see you get the same range whenever you use a complementary pair of launch angles eg 70/20 etc.